#include "stdafx.h"
#include "TempFunctions.h"

void Fun_CacheTexture_Release(const std::string& str)
{
	//GAMEAPP.m_CacheTexture.release(str);
}

LPDIRECT3DTEXTURE9 Fun_CacheTexture_FindOrLoad(const std::string& str)
{
	//return GAMEAPP.m_CacheTexture.find_or_load(str);
	return NULL;
}
